And for those who have not read the release notes for Go 1.11 the two big items for Hugo is:
Variable re-assignment in Go templates. This is a big, big deal and can evaporate lots of ugly Scratch.Set constructs.
Go modules. Really fantastic dependency manager that is now built into the go command. Implemented by Russ Cox, one of the top smartest IT brains in this universe. It supports running multiple major versions of the same module (Blackfriday1 and 2).
BF2 in itself not so much, but it enables us to fix some stuff. I have some plans to create a proper “content data structure” with sections like Footnotes, Headers (I make this up now as I write) and possibly some more in the future. This should enable creating proper ToC and … whatever. It also lays the foundation for more renderers (not just HTML). So we can render content per output format etc. (Latex, Epub).
…how could anyone have any objections? The only objection is that I’m finally getting good with .Scratch…
@gaetawoo, might want to check out the following, which I’m also looking forward to, as I think it will remove a lot of CSS- and JS-based hacks people are doing to work around the default behavior of #TableOfContents. Awesome, @bep:
I’m trying to build a new version of Hugo (have just built from github for… at least past year).
I’m having problems w/ mage (lots of issues building it’s update); lots of this kind of thing:
/usr/local/go/src/runtime/map.go:64:2: bucketCntBits redeclared in this block
previous declaration at /usr/local/go/src/runtime/hashmap.go:64:18
/usr/local/go/src/runtime/map.go:65:2: bucketCnt redeclared in this block
previous declaration at /usr/local/go/src/runtime/hashmap.go:65:23
/usr/local/go/src/runtime/map.go:69:2: loadFactorNum redeclared in this block
previous declaration at /usr/local/go/src/runtime/hashmap.go:69:18
I updated to go-1.11. Am I missing something simple?